Showing posts with label Mr Fantastic. Show all posts
Showing posts with label Mr Fantastic. Show all posts

Monday, 16 November 2009

70 Years of Marvel - 2006


By 2006, "event comics were rampant at Marvel. We had, in no particular order:

X-Men: Deadly Genesis - in which Ed Brubaker finally answered the question of who Cyclops and Havok's mystery brother was, about a decade after anyone had last expressed an interest in finding this out. The third brother, Vulcan, believed dead, and erased from the memories of everyone who met him (by that good guy, Professor X), came back from the dead, kidnapped the X-Men, killed Banshee, then went off into space to conquer the Shi'ar Empire.

Civil War - in which Mark Millar spins a yarn in which the New Warriors accidentally blow up a school, and the superhero community is torn in half, with factions arguing for and against superhero registration led by Iron Man and Captain America respectively, Spider-Man reveals his secret identity to the world, and Hank Pym builds a clone of Thor.

Planet Hulk - in which Mr Fantastic, Iron Man, Black Bolt and Dr Strange decide to exile the Hulk into space, accidentally sending him to a planet of enslaving insects, whom he proceeds to conquer. Planet Hulk's writer, Greg Pak, would subsequently return the Hulk to Earth to kick some arse, but this was a far superior tale.

Annihilation - in which Annihilus and his Negative Zone pals try to conquer the "Positive" Universe. Used by Keith Giffen and others as a means to jumpstart Marvel's "cosmic" characters, who had been somewhat underused in recent years.

Additionally, 2006 saw the Black Panther marry the X-Men's Storm, Warren Ellis launch Nextwave, comedy misadventures of some b-list heroes, and Neil Gaiman relaunch the Eternals. In all, a busy year for Marvel's marketing department.

Tuesday, 27 October 2009

11 of the Best: Cosmic Sagas

Since we're talking about cosmic comics, here's what I regard as the most unmissably unmissable space tales. Long-term readers of comics may find little to surprise them here...


The Coming Of Galactus, Fantastic Four, 1966 (Lee & Kirby)
Jack and Stan had already introduced us to the world beyond, with the introduction of the Skrull Empire in the early issues of FF, but this was the biggie. A god-like being turns up, heralded by a cosmic-powered sentinel, the Silver Surfer, and the Fantastic Four know this is bad news, because the sworn-never-to-interfere Watcher shows up to warn them. Marvel's first truly epic storyline.


The Kree-Skrull War, Avengers, 1971-72 (Roy Thomas, Sal Buscema, and Neil Adams)
Also introduced in the pages of the FF, the Kree were the great space power of the galaxy, with the Earth considered too remote to interest them. That changed when the Kree's centuries-old conflict with the Skrull Empire spread to the Earth's solar system. The Avengers were drawn, via their ally, Captain Mar-Vell, into the war, and fought to prevent the Earth itself being an innocent bystander of the battle.


The Thanos War, Strange Tales, Avengers and Marvel Two-In-One, 1977 (Jim Starlin)
The mad god, Thanos, had been lurking on the fringes of the Marvel Universe for a few years, and had even gotten hold of a Cosmic Cube once, but this was his big play for universal domination. Obsessed with death, Thanos had obtained the Infinity Gems, which he intended to use to destroy the universe. The Avengers, Captain Marvel, and Adam Warlock would stand against him, and one of them would not be walking away from this battle.


The Phoenix Saga, X-Men, 1977 (Chris Claremont, Dave Cockrum, and John Byrne)
This was the X-Men's first big space adventure, in which Professor X's latest floozy, Princess Lilandra, was kidnapped by her insane brother, the Shi'ar Emperor, D'ken, and the team went to rescue her. Notable for the first appearance of the Starjammers, and the first time Jean Grey was allowed to unleash the power of the Phoenix, this also saw the introduction of the Shi'ar as the other great star empire, one powerful enough to give even the Kree pause in their expansionism.


The Trial Of Galactus, Fantastic Four, 1983-84 (John Byrne)
After being saved from certain death by Mr Fantastic, Galactus finds the Skrull homeworld, and eats it. As well as incurring Reed Richards the displeasure of pretty much every sentient being in the universe, this throws out the balance of power in the galaxy, crippling the Skrull Empire, and setting the stage for...


Operation: Galactic Storm, various Avengers books, 1992 (Bob Harras, Steve Epting, Roy and Dann Thomas, Dave Ross, Mark Gruenwald, Rik Levins, Greg Capullo, Gerard Jones and Jeff Johnson)
In which the Kree and Shi'ar Empires go to war, with the Avengers stuck in the middle. Condemned at the time as a cheap attempt to cash in on Operation: Desert Storm (why, and how, anyone would "cash in" on a war is a bit of a puzzler, I have to say), O:GS is notable for the uncompromising attitude of some of the Avengers, an attitude for which the editorial staff have to be commended: no bottling the tough issues here. Of course, this uncompromising attitude is probably where the current "dickish" Iron Man comes from, so it's not all good...


The Troyjan War, Incredible Hulk, 1994 (Peter David and Gary Frank)
Maybe Peter David was hoping to create the next big alien race, or maybe he was just looking for a villain who could give the Hulk a run for his money. Either way, this wasn't the most successful launch, since the Troyjans haven't (to the best of my knowledge) showed up anywhere since the Hulk led his then-allies, the Pantheon, against the Troyjans and their warlord, Arm’chedon (Armageddon, get it?). However, there's a lot going on in this serial, with appearances by both the Silver Surfer and the Starjammers, not to mention a battle royal between the Hulk and the Troyjan's champion, Trauma. Great stuff.


Maximum Security, various titles, 2001 (Kurt Busiek and Jerry Ordway)
One of the wackier storylines of recent years, Maximum Security saw various alien governments, led by the Shi'ar, turn Earth into an impromtuo penal colony and exile their worst criminals there. The prisoners, regretably, include Ego, the Living Planet, who proceeds to try to take over the world. Bizarre, but great fun, which is all you can ask for in a comic, particularly a 21st century comic...


Fall And Rise Of The Shi'ar Empire, Uncanny X-Men, 2006-07 (Ed Brubaker, Billy Tan, and Clayton Henry)
In which Havok pursues his long-lost brother, Vulcan, into deep space, to try to stop him from taking his revenge on the Shi'ar for killing their mother. Another run which disrupts the balance of power in the galaxy, with Vulcan declaring himself Shi'ar emperor and threatening to cause chaos. Mind you, perhaps the Shi'ar can count themselves lucky; after all, they at least managed to avoid...


Annihilation, 2006-07 (Keith Giffen and Andrea Divito)
A dark power strikes in the galaxy, sparking an interstellar war, which sees the Skrull Empire crushed, the Kree severely weakened, and the Silver Surfer once again swearing loyalty to Galactus. Just about every one of Marvel's cosmic powers showed up in this maxi-series, a title which has done more to open up the expanded Marvel Universe than pretty much anything else in the past forty years.


War of Kings, 2009 (Dan Abnett, Andy Lanning, and Paul Pelletier)
Abnett and Lanning have been building on Annihilation for some time now. They used that title as an opportunity to bring Nova back in his own title. They wrote the sequel, Conquest, in which the Phalanx, a long-forgotten X-Men foe, conquer the Kree, and they used that story to launch their own version of the Guardians of the Galaxy, a book which has made a star of a talking raccoon. Finally, they had the Kree, now led by Black Bolt and the Inhumans, go to war with the Vulcan-led Shi'ar, bringing together pretty much all the cosmic events of the past few years. Since Marvel seem to have worked out that there's money to be made out of these cosmic events, expect Abnett and Lanning, and others, to continue mining this seam for some time to come.

(This post mostly recycled from an earlier post on my other blog.)

Thursday, 17 September 2009

70 Years of Marvel - 1956


Patsy Walker has been around since 1944, and began as an attempt by Timely-Marvel to copy the success of their Millie the Model title. It worked: Patsy had her own book well into the 60s, through the whole Atlas era and into the Silver Age of superheroes. She clearly had her own fan base in the 60s Marvel bullpen, as Lee and Kirby gave her a cameo appearance at the wedding of Reed Richards and the Invisible Girl.

Even after her own book ended, she wasn't finished, as Steve Englehart brought her, and her husband, back, as guest stars in his run on Amazing Adventures in 1972.


A couple of years later, Englehart reintroduced Patsy, having her help out the Avengers against her soon-to-be-ex-husband and his employers. Along the way, Patsy somehow gained a costumed identity.

A couple of years after that, Gerry Conway, in pretty much his last act as writer of the Defenders, would bring Patsy / Hellcat to the team, where she would spend the remainder of the 70s and half of the 80s, before leaving the team to settle down with her new husband, Daimon Hellstrom, the Son of Satan.


Patsy and Daimon languished in obscurity together, until 1993, when Hellstorm got his own book (it was the 90s, pretty much everyone in the Marvel Universe had their own book. I'm surprised Irving Forbush didn't have his own book). Fans of Patsy would probably be disappointed by her first appearance in Hellstorm...


Then later, Warren Ellis got hold of the book. And killed her off.


But this being comics, even that didn't stop the Powers-What-Be from using the character. Firstly, she was rescued from hell by the Thunderbolts.


And then, courtesy of long-time fan, Steve Englehart (it's that man again!), she got her own book again, albeit briefly.

And now, in 2009, in these days of Civil Wars and Secret Invasions, when everything's grim and gritty, and just when you think Patsy has nothing to offer anymore, she's back in a thinly-veiled "homage" to Sex and the City.

Honesty, whatever next?

Anyway, elsewhere in the real world in 1956, the people of Europe were thrilling to the first Eurovision Contest. Sadly, no Terry Wogan. Two planes collided in mid-air above the Grand Canyon, Egypt nationalised the Suez Canal, and frogman "Buster" Crabb vanished in Portsmouth harbour, sparking a flurry of conspiracy theories.

In the world of entertainment, Elvis was staying at the Heartbreak Hotel, Invasion of the Body Snatchers was on at the pictures, David Niven was going Around the World in 80 Days, and musical fans could go see The King And I with Yul Brynner. But only if he wasn't busy. Boom boom.

On the small screen, Tony Hancock was making the move from radio to telly, and Hughie Green was introducing Opportunity Knocks, without which we might well be spared half the tripe on Saturday night tv. At the library, one could pick up a copy of Gerald Durrell's My Family and Other Animals, whilst theatre-goers could see a very young Alan Bates starring in Look Back in Anger. Something for everyone there, I'm sure you'll agree.

Thursday, 20 November 2008

"We Have To Fight - The X-Men!"


Fantastic Four #28, July 1964
(By Lee, Kirby, & Chic Stone)

Well, here we are. Stan has gotten the hang of the whole shared universe thing, and in the past three months, he's had:

The Hulk show up in the pages of Fantastic Four #25 & 26.

Iceman teaming up with the Human Torch in Strange Tales #120.

The FF try to hire the services of Nelson & Murdock in Daredevil #2.

Dr Strange help the FF take on the Sub-Mariner in FF#27.

Spider-Man and the Green Goblin running into the Hulk in Amazing Spider-Man #14.

Spider-Man and Giant-Man tricked into fighting each other, in Tales To Astonish #57.

Whilst I'm sure that these appearances weren't purely designed to flog more copies of the guest stars' own books, I have my doubts at times...


With the gratuitous plugs out of the way, we'd best track down the villains of the piece. Here they are, folks!


That there baldy fella is the Puppet Master. He can sculpt clay into little voodoo dolls. His daughter is also the Thing's girlfriend. The bloke with the big hair is the Mad Thinker. He's a genius, dontcha know?

Both the Thinker and the Puppet Master have had their heads handed to them by the FF in the past, and they want revenge. What's the plan? Glad you asked.


Either the Mad Thinker is incredibly smart, or Prof X needs to spend less time accompanying the team on missions. The Puppet Master does his thing, and before we know it, Professor X is under his mental thrall.


And here we see the benefits of Xavier's policy of training his students to obey orders without question: even when those orders are clearly bonkers, his students rush to obey them. The X-Men hop in their helicopter and head over to the Baxter Building, where they lure the FF out of the city, by dint of (that already clichéd strategem) kidnapping the Invisible Girl.

The FF are soon in hot pursuit, but the X-Men are waiting for them...


You tell 'er, Cyclops, you fascist drone.

Anyway, Professor X's plan, it appears, is for the X-Men to beat up the Fantastic Four. Naturally, violence ensues.


Ok, so, Human Torch versus Iceman, fair enough, could be a long fight, but it makes sense, I guess. Personally, I'd get the Invisible Girl to catch Angel in a force-field, given how hopeless Reed is at achieving that goal. And, really, Cyclops versus the Thing? Poor Cyclops. I'm assuming Beast is off-camera reading a biology book or some such, rather than joining in the bruhaha?

To liven up the battle, the Mad Thinker has set various booby-traps on the field of battle, which succcessfully capture the FF, who are too distracted by the fight to avoid said traps. Not a bad plan, as far as it goes, but naturally, the Thinker can't help but gloat.


Crivvens, what a scunner! Puppet Master orders the Professor to knock out his merry mob, but reckons without the super-brain of Hank McCoy, who can resist mental domination just be dint of being really smart. The Beast crushes the Prof X voodoo doll and rescues his team, whilst the FF free themselves, just in time for the big fight!


The Awesome Android, you may not know, can copy superpowers, which, when he's fighting nine superheroes, gives him a bit of room to get his groove on.


Unfortunately, no amount of superpowercopying mojo can overcome our heroes, particularly when Professor X gets in on the act.


And what of our villains? They're escaping in the Thinker's escape plane. Ready to work together again, boys?


Hmm, guess not. Anyway, just time for some weasil words from Cyclops...


That's right, boys, kiss and make up, until your next fight...

Saturday, 13 September 2008

A Skrull Walks Among Us!


Fantastic Four #18, September 1963. Again.
(By Lee, Kirby, and Ayers)

As I may have mentioned in the past, I used to run a Marvel Superheroes RPG, back in the days when I still had the time, energy, and enthusiasm to try to run a decent game. In the course of the campaign, I learned many hard lessons about super-powered combat. So, with the aid of this issue of FF, let me bring you

Dr Sordid's 10 Tips For Truly Effective Super-Villains!

1. Good Planning Is Half The Battle.


As the Emperor of the Skrulls demonstrates here, it's vitally important to put the appropriate time and money into developing your super-villain. That can make the difference between reducing your enemy's homeplanet to rubble, and being left with andromedan egg on your face.


2. Imitation Is The Sincerest Form Of Flattery.


Surprisingly few superheroes consider how to counter their own powers. Which is odd, when you consider just how often a superhero meets his evil twin, or has his powers stolen by a villainous scientist.


3. Always Go One Better, Just In Case.


If you're going to make copying your enemies abilities your schtick, it's wise to make sure that the R&D department provide you with a bit of extra oomph, on the off chance that you encounter a hero who's smart enough to consider the previous point.


4. Put On A Good Show.


When presenting to a potentially hostile, audience, you can't go wrong with a good strong introduction. If enough people believe you're capable of single-handedly conquering New York, then their faith in the heroes who show up to take you on can be dented, which never harms your chances, when it comes to the inevitable fight sequence.


5. Don't Take Any Crap From Civilians.


Residents of the Big Apple are notoriously reluctant to welcome visitations from alien invaders. It's best to beat the crap out of any pipe-smoking, fedora-wearing New Yorkers who give you any back-talk. (Oddly, a variation on this advise, replacing "alien invaders" with "tourists", appears in the most recent edition of the Rough Guide To New York. Who'da thought it?


6. Resist The Urge To Gloat.


Should your first encounter with the heroes go well, then it's best not to rub your opponent's nose in it. Heroes have an annoying tendency to bounce back, and you can bet anything you say now will come back to haunt you later. Remember: pride cometh before a fall, so a slight smile should be your only outward expression of satisfaction.


7. Goats Are Not Scary. Not Even A Little Bit.


This one should be self-explanatory, but just in case: before you invade an alien planet, check which animals are regarded as fearsome, and which are thought of as cute or ineffectual.


8. Never, Ever, Let Super-Smart Heroes Get Access To A Laboratory.


If you have a weakness which can be exploited, you can bet your bottom Altarian Dollar that the heroes will find it, if you give them an opportunity. So, either don't give them that opportunity, or better yet, don't have any such weakness in the first place.


9. If All Else Fails, Cheat!


If things are starting to not go your way, then it's time to pull something out of your back pocket. And, speaking from personal experience, let me tell you that hypnotism is a seriously underrated superpower! Why fight your foes, when you can mesmerise them into beating the crap out of each other instead?


10. Always Have An Escape Plan.


If you've had your arse handed to you by the superheroes, then I recommend you have a means of avoiding being sealed up in a volcano for ever. A teleporter, perhaps, or a rescue ship from your home planet. If not, it may not be the end of the world, as the odds are you'll be back anyway before too long....

Friday, 29 August 2008

Captives Of The Deadly Duo!


Fantastic Four #6, September 1962
(Lee and Kirby)


Today, we look back on a classic moment of Marvel history: the very first super-villain team-up!

The issue starts off gently enough, with a visit to the FF in their headquarters, now identified as the Baxter Building. We're even treated to a floorplan of the building


Note that the FF have been in existence for less than a year, and already have a trophy room. Given their predisposition to blowing things up, I have to wonder what they keep in it. Can't help but think that someone's been looking with an envious eye towards a certain Batcave, what with the vast array of vehicles available to our heroes. I mean, really, why would they bother with the Fantasti-Copter, when they have the Fantasti-Car which has a much more effective range, and which is far more maneuverable? And, actually, considering it's only a few months since the FF made the first manned rocket-ship trip, their technology seems to have advanced pretty significantly: missile ships, pogo planes?

But I digress. The point of this entry is to discuss the coming together of two of the FF's greatest foes (although considering that their third greatest foe at this point is the Mole Man, that's not exactly saying much), Doctor Doom and the Savage Sub-Mariner. Let's catch up with them, shall we?


"Now my subjects, the next maneuver..."

This man regards dolphins as his subjects? He really needs to get his kingdom back. Unfortunately his loyal servants are missing, lost since human nuclear tests inadvertantly blew up most of Atlantis. The Sub-Mariner has sworn revenge against humanity for this, but that's not his only concern.


Yes, despite only having met the team for a few minutes a couple of issues back, the Sub-Mariner has fallen in love with the Invisible Girl, and has even taken the time to get her to pose for a photo, which he drools over whilst sipping margharitas in his undersea home. Creepy guy.

Anyway, Dr Doom, himself sworn to destroy the FF, sees the Sub-Mariner as a likely mark, and makes an alliance with him, agreeing to work together to eliminate our heroes.


Meanwhile, back at the Baxter Building...


Oh for goodness sake! Did Sue and Namor go to the photo-booth together or something? I mean, fair enough, if you were engaged to marry the world's most boring man, you might hanker after someone a bit more flavoursome, but would you really leave his picture lying around?

Anyway, the team are just in the middle of arguing about Sue being hot for the Sub-Mariner, when the fishy fellow turns up in their headquarters, looking to make nice. Needless to say, this is just a ruse, so that Subby can get his mits on the Invisible Girl, but he's not reckoned on Dr Doom's inevitable betrayal...


Yes, Victor von Doom knew all along that Sub-Mariner might pose a threat to his plans for world domination, so he's decided to get rid of him at the same time. His cunning plan? To tow the Baxter Building out into space and suffocate his enemies.

Ah, but now we see the genii that are Lee and Kirby at work. Remember that floorplan of the Baxter Building? The one with the spaceship on it? In an excellent piece of foreshadowing, Stan and Jack have paved the way for our heroes to save themselves from certain death, using the pogo plane to take on Doctor Doom, and - wait, what's this?


Well, arse. Not to worry, because the Sub-Mariner is on the case, jumping across the gulf of space to beat the crap out of Dr Doom.


Job done, the heroes get back to work, and Namor heads back to sea.

The group dynamic has mostly been established by this point, for better or (in the case of the female quarter of the team) worse. Mr Fantastic is remote and intellectual, except when his relationship with the Invisible Girl is threatened. Sue Storm is trusting, emotional, and frequently a bit wet. Her brother is the hotheaded teenager, happy to wind up the monstrous Thing, who broods about his appearance, and who really only enjoys fighting. This dynamic was pretty much set in stone for the next forty years, despite numerous attempts to alter it. Why fix what isn't broken?