Showing posts with label 1963. Show all posts
Showing posts with label 1963. Show all posts

Thursday, 24 September 2009

70 Years of Marvel - 1963


By 1963, Marvel was promoting the Human Torch as its breakout character, giving him his own spotlight title, Strange Tales, a holdover from the pre-superhero horror days, in which Johnny Storm fought such terrors as the Plantman - who would be lame in one form or another for the next. Eventually, Stan would work out that all the cool kids wanted to be the Thing, but for now, the Torch was the most over-exposed character in Marvel's books.

1963 would also see the first appearance of Iron Man, Nick Fury (in both his WW2 and 60s incarnations!), the Wasp, the Avengers, Dr Strange, and the Uncanny X-Men. Yowza!

1963, of course, also saw the death of JFK, and the first episode of Doctor Who, two events which would shape the remainder of the 20th century. Liz Taylor and Richard Burton were playing Anthony and Cleopatra, whilst Steve McQueen was practicing bike skills in the Great Escape. Meanwhile, Peter Sellers was stealing the show in the Pink Panther.

Wednesday, 22 October 2008

Spider-Man: Before They Were Cliches!

Peter Parker, welcome to the rest of your life...

From Amazing Spider-Man #9, February 1964.
(By Lee & Ditko)

Wednesday, 15 October 2008

Out With The Old...



Tales Of Suspense #48, December 1963.
(By Lee, Ditko, and Ayers)


Hard to believe, it was only 9 months from the introduction of Iron Man, to the arrival of the red and gold armour. After debuting in his awful grey outfit, Iron Man took out a tin of yellow paint and gave himself a new look, but it was only with this issue, that Shellhead started to look like a modern invention, rather than an escapee from King Of The Rocketmen. And for all that Tony Stark has modified and upgraded his armour over the last 35 years, it's not really all that different after all this time...

Saturday, 27 September 2008

The Human Torch Meets ... Captain America


Strange Tales #114, November 1963.
(By Lee, Kirby, and Ayers)


So, I know what you're thinking: "Wasn't Captain America defrosted by the Avengers in Avengers #4, a few months after this issue was released? So who's this joker?" Who indeed...

Our tale begins as the Human Torch's daily workout is interrupted by some of his college pals. No, I don't know what happened to his secret identity from a couple of issues back either.


Naturally, Johnny Storm is a big fan of Captain America, having read comic books about his adventures when he was a kid. Thankfully, this was in the days before we had a rolling timeline. These days, I guess Johnny would have been read antique comics by his great-great grandfather or something.

Anyway, at the antique car fair, trouble erupts in the form of a couple of ne'er-do-wells who pinch a racing car and race off. The Torch sets off after them, but he's not alone.


The two heroes stop the crooks' getaway, but fall to arguing amongst themselves.


Fortunately, the cops show up to catch the villains. The Torch goes off in a sulk, whilst Captain America takes the credit, the cad! Heading home to meet his girlfriend, the two argue over the merit of the returned hero, with "hilarious" results:


Meanwhile, Captain America is back, and it looks like he's a bad 'un...



While the escaped cons draw the attention of the police, the villainous Cap is robbing the local bank. How very... mundane.


Wait a minute, did he just say "sky-platform"?


Holy crap, he did! This costumed criminal has built or bought some sort of Kirbytech helicopter thing, in order to steal a sack of swag from a crappy little town in upstate New York? Does Lee's plot just get really vague at this point, leaving Kirby to fill in the blanks, or was Kirby making it up as he went along, leaving Lee to try and make some sense of it all?

Anyway, let's plough on, shall we? After parachuting to safety from his Kirbycopter, "Cap" escapes in a truck, pursued by the Torch, who's in for a surprise...


I mean, seriously, what? How organised is this guy? Were asbestos-lined trucks just lying around New York back in the 60s? Or was there a supplier of superhero-inconveniencing traps, based on 5th Avenue, back in those days?

Naturally, the Torch escapes his fate, and captures the Cap impersonator, who turns out to be an old foe of the Torch's, the Acrobat, an incredibly minor villain making, justifiably, his last appearance. Presumably he was kneecapped by whomoever was dumb enough to lend him the Kirbycopter. And the point of this story?


I guess we all know what response that appeal met with. "Hey, assholes! Captain America wears BLUE shorts!"

Saturday, 13 September 2008

A Skrull Walks Among Us!


Fantastic Four #18, September 1963. Again.
(By Lee, Kirby, and Ayers)

As I may have mentioned in the past, I used to run a Marvel Superheroes RPG, back in the days when I still had the time, energy, and enthusiasm to try to run a decent game. In the course of the campaign, I learned many hard lessons about super-powered combat. So, with the aid of this issue of FF, let me bring you

Dr Sordid's 10 Tips For Truly Effective Super-Villains!

1. Good Planning Is Half The Battle.


As the Emperor of the Skrulls demonstrates here, it's vitally important to put the appropriate time and money into developing your super-villain. That can make the difference between reducing your enemy's homeplanet to rubble, and being left with andromedan egg on your face.


2. Imitation Is The Sincerest Form Of Flattery.


Surprisingly few superheroes consider how to counter their own powers. Which is odd, when you consider just how often a superhero meets his evil twin, or has his powers stolen by a villainous scientist.


3. Always Go One Better, Just In Case.


If you're going to make copying your enemies abilities your schtick, it's wise to make sure that the R&D department provide you with a bit of extra oomph, on the off chance that you encounter a hero who's smart enough to consider the previous point.


4. Put On A Good Show.


When presenting to a potentially hostile, audience, you can't go wrong with a good strong introduction. If enough people believe you're capable of single-handedly conquering New York, then their faith in the heroes who show up to take you on can be dented, which never harms your chances, when it comes to the inevitable fight sequence.


5. Don't Take Any Crap From Civilians.


Residents of the Big Apple are notoriously reluctant to welcome visitations from alien invaders. It's best to beat the crap out of any pipe-smoking, fedora-wearing New Yorkers who give you any back-talk. (Oddly, a variation on this advise, replacing "alien invaders" with "tourists", appears in the most recent edition of the Rough Guide To New York. Who'da thought it?


6. Resist The Urge To Gloat.


Should your first encounter with the heroes go well, then it's best not to rub your opponent's nose in it. Heroes have an annoying tendency to bounce back, and you can bet anything you say now will come back to haunt you later. Remember: pride cometh before a fall, so a slight smile should be your only outward expression of satisfaction.


7. Goats Are Not Scary. Not Even A Little Bit.


This one should be self-explanatory, but just in case: before you invade an alien planet, check which animals are regarded as fearsome, and which are thought of as cute or ineffectual.


8. Never, Ever, Let Super-Smart Heroes Get Access To A Laboratory.


If you have a weakness which can be exploited, you can bet your bottom Altarian Dollar that the heroes will find it, if you give them an opportunity. So, either don't give them that opportunity, or better yet, don't have any such weakness in the first place.


9. If All Else Fails, Cheat!


If things are starting to not go your way, then it's time to pull something out of your back pocket. And, speaking from personal experience, let me tell you that hypnotism is a seriously underrated superpower! Why fight your foes, when you can mesmerise them into beating the crap out of each other instead?


10. Always Have An Escape Plan.


If you've had your arse handed to you by the superheroes, then I recommend you have a means of avoiding being sealed up in a volcano for ever. A teleporter, perhaps, or a rescue ship from your home planet. If not, it may not be the end of the world, as the odds are you'll be back anyway before too long....

Thursday, 4 September 2008

X-Men


X-Men #1, September 1963
(By Lee, Kirby, and Paul Reinman)

Even as they were releasing the first issue of The Avengers, featuring some of their best known characters, Stan and Jack were sticking their necks out by *also* releasing another team book, featuring an entirely new group of characters, all with WEIRD FREAKY POWERS. Like, um, wings and ice and shit. Well, not that last one, but you get the picture. Here they are now, summoned by Professor X, headmaster of the School For Gifted Youngsters.


(It's not actually a call to action - the Professor just wants to know who's pinched the wheels off his chair.)

Having assembled his class, Professor X welcomes a new student, the most famous redhead in comics history.


Note the stylish fashions of the pupils of Professor X's school. Check trousers and a bow tie, 'Slim'? Ouch. And is that a blue safari suit that Hank's dolled up in?

Ms. Grey is understandably confused about Professor X's motives for luring her to this school for squares, so the Professor gives her the 4-1-1.


Fortunately, despite being members of an all-male school, the X-Men know well how to handle one of the fairer sex. sort of.


Yeah, this is going to work out well. Anyhoo, whilst the boys quarrel over who's going to nail Miss Grey first, the action shifts to Cape Citadel, where the US government are launching one of their mighty space rockets (apparently, although he's already gotten to the moon, six months earlier, Reed Richards hasn't bothered to give Uncle Sam any help with their space program). But wait, what's this?


After twatting the rocket out of the sky, Magneto (for it is he) proceeds to launch a one-man invasion of the missile base.


True to his word, Magneto makes short work of the army personnel, and confronts the man in charge.


I love how much respect the letterer shows the art in this panel. Was it a particularly bad shot of Magneto's head? Anyway, back at the school, the boys are continuing to get used to their new classmate.


It's all a bit Porky's American Pie, isn't it? Any second now, Hank McCoy's going to sticking his knob through the hole into the girl's shower-block. Before Jean can tear the boys a set of new arses, the Professor summons the class to his study, tells them about Magneto's assault on Cape Citadel, and sends them off to defeat him. Unfortunately, they seem to have forgotten that the Master of Magnetism is in control of the base defences...


The X-Men are put through their paces, both by the missiles and by Magneto himself. For a brief moment, the bad guy even manages to overcome them. But this being fiction, and they being the heroes, it doesn't last long.


And so it begins, the rivalry between the X-Men and Magneto. And also, the beginnings of the X-Mens' reputation as being feared and hated by humanity.



Eh? Oh well, enjoy the popularity while you can, guys...

Friday, 29 August 2008

The Coming Of The Avengers!


Avengers #1, September 1963
(By Lee, Kirby, and Dick Ayers)


So, what do you do when you've got a whole raft of superheroes kicking arse and taking names on a regular basis? Team them up, that's what! Taking a leaf from the Distinguished Competition, Stan and Jack decided to take their new generation of superheroes, Thor, Iron Man, Ant-Man, Wasp, and the Hulk, and shove them in a book together. Interesting to note that they chose not to crowbar Spider-Man into the title, establishing his outsider credentials early on.

But, you might ask, what mighty threat to bring together four of the most exciting heroes of the Marvel Universe together, along with Hank Pym? None other than Thor's evil step-brother, Loki, engaging in that well-known supervillain plot, "Hey, let's you and him fight!" Banished to a remote island for his latest scheme, Loki decides to use the Hulk to destroy Thor


Loki swiftly frames the green goliath, making it appear he attacked a railway line, almost causing a disaster. When news of this hits the papers, teen sidekick, Rick Jones, decides to enlist the Fantastic Four to help his big pal. But...


(Donald Blake is, as longtime readers know, the secret identity of the Mighty Thor!)

Thor races off to find the Hulk. However, Loki's cleverly guided radio transmission has gone awry.


Before you know it, every spare hero in New York has descended on the southwest United States, and a potential team-up is in the offing. Fortunately, Loki can always count on Thor being a jackass.


And where is the real Hulk? Glad you asked.


Apparently, the owners of the circus, in a world which constantly doubts the existence of the Hulk, are readily prepared to believe that a giant green robot with superstrength just happened to wander into town, and have swiftly hired "Mechano" to entertain the masses. Putting his stronger allies to shame, Ant-Man decides to take down the Hulk single-handedly, with only an army of ants to help him.


Needless to say, 10 million ants are no match for an angry Hulk, so the capture plan rapidly goes wonky. Iron Man decides to have a go, but...


Meanwhile, in a leap of comic book logic, Thor has fathomed that Loki is behind his trip to New Mexico, and has gone to confront him, not realising that this is part of Loki's plan.


That Loki's a cunning one, right enough, though why he didn't just post Thor a letter inviting him to come and visit him, I'm not sure. Anyway, to no-one's real surprise, Thor beats up the trolls, grabs up his brother, and returns to Earth, just in time to stop Iron Man and the Hulk beating seven bells out of each other. Shame.

As the heroes are about to go their seperate ways, Ant-Man makes the speech the readers have been waiting 22 pages to hear:


So there you have it. Loki's cunning ruse, intended to destroy his brother, ends up bringing about his own downfall, and giving Thor some new pals to play with. That there, folks, is hubris. Can't beat a good bit of hubris.

Master Of Black Magic!


Strange Tales #110, July 1963
(By Lee and Ditko, or Ditko and Lee, if you prefer.)


Today we look at the first appearance of Dr Stephen Strange, from when he was merely the star of a backup strip in Strange Tales, the Human Torch's feature-title.

As you see from the picture above, this is an unusual origin, in that it's not being drawn by Jack Kirby. Instead, the quiet man of Marvel Comics, Steve Ditko, who would conjure up some of his (and Marvel's as whole) weirdest stuff for this title, once Dr Strange gained co-star status. But for now, this is a simple five page strip, in which the good Doctor helps a man get over some bad dreams.

There's some lovely noir art going on here:


Yes, kids, that man there is smoking. Were this the eighties, that would indicate this man is a wrong'un. Were it being published today, the cigarette would have been clumsily whited out, cos Joe Quesada hates smoking. But, this being the sixties, there is no hidden message, no subtext, nothing.

Anyway, Dr Strange decides to pop into his client's dream and check out what's what. To achieve this, though, the Doctor must first pay a visit to his master, the (currently unnamed) Ancient One. It's astral time!


Bit of foreshadowing then from the old boy, you see? Also, a subtle hint for how this adventure will wrap up.

Dropping into a trance, Dr Strange enters the mind of his client, where he meets a sinister chained man...


But wait, that's not all! Not only does this tale see the first appearance of the master of the mystic arts, but it also features the premiere appearance of the master of evil dreams, Nightmare! Here he is, folks!


Believe it or not, Nightmare will never again be so scary as he is now. And over the years, he'll put in a lot of appearances, most of them lame.

So, whilst Dr Strange is astrally arguing with Nightmare, his client wakes up, realises that the Doc has learned his dark secret, and decides to kill him. God bless America and its easily obtained handguns..!

Facing certain death, and unable to dodge past the oh-so-scary Nightmare, Dr Strange cries like a girl to his master, who decides to intervene.


Returning to his body (leaving Nightmare cursing him in true Scooby-Doo fashion), the Doctor has a quiet word with his somewhat ungrateful client.


And there you have it. No origin story yet, that wouldn't come along until 1968, when Roy Thomas would deliver Strange's origin, but in five pages, Stan and Steve pretty much tell us everything we need to know about our hero.